The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe. It was later ported to the PlayStation in 1999. System Requirements: Pentium 100 Mhz, 16 MB RAM, 100 MB HDD, Win95ĭune 2000 is a real-time strategyvideo game, developed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows. But in the end we’ve played this type of game a hundred times, and originality is something Dune 2000 is lacking. It’s got an impressive cast under its wing (a trademark of Westwood in offering live-action cutscenes), and the gameplay might rub you the right way if you’re a huge fan of the C&C mold. Outside of the aforementioned unit balancing problems and sense of sameness, Dune II is still pretty playable. The effect of all this is that he who builds nothing but tanks will usually do quite well in the game the bane of the tank rush is still alive and well in Dune 2000. Airpower exists, but in practice does not play a significant role. The artillery is powerful, but so lightly-armored and short-ranged it gets demolished by tanks. Infantry are worthless in the face of tanks tracked units drive over them effortlessly. Other problems with the game have filtered down through the years. All of the action takes place on the same planet, so it’s only sand and sand. The AI is eerily similar to that of Dune II, which is to say it’s dumb, and the environments get stale fast. There is no patrol feature or scout option, or any waypoint system at all. The engine does have its own peculiar limitations, like the inability to give buildings rally points or train more than one unit at a time. The Dune engine is pretty much identical to Command & Conquer, and the interface follows suit. The only other interesting unit is one that temporarily causes an enemy to change sides. There are a couple of special units, including a Sonic Tank that does damage with sound waves (units that attend heavy metal concerts are immune to this attack). Players are given the standard infantry, tanks and light assault vehicles. The three sides are almost identical, differing only in a couple advanced units. With few exceptions, the units in Dune 2000 are the same as in the original. Three Houses arrived for the challenge: The Atreides, the Ordos and the Harkonnen. The Emperor has declared that the House to harvest the most Spice will gain control of Dune. The desert planet Dune is the only source of Spice (read: Tiberium), a versatile substance that everyone’s after. Like its predecessor, Dune 2000 is based on the classic science fiction novel by Frank Herbert. Do you really want to delete this prezi? Neither you, nor the coeditors you shared it with will be able to recover it again.
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's game information and ROM (ISO) download page for Dune 2000 (Sony Playstation).
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Dune 2000 is an update and remake (not a sequel) of Dune 2: The Building of a Dynasty. Dune 2000 is a real-time strategy-combat game developed by Westwood Studios, the creators of DUNE II, Command & Conquer and Red Alert.
DOWNLOAD DUNE 2000 PC ISO ISO
Each RTS game from them roughly played the same, and such is the case with Dune 2000 as well.ĭownload the game Dune 2000 USA ISO for PSX / Sony PlayStation. For the intervening six years we’ve seen nothing but clones from Westwood – high budget, high energy and highly entertaining clones, but clones all the same. We’re specifically talking about Dune II, the game that kickstarted the real-time strategy craze. I don’t know how fair it is to call Dune 2000 a Command & Conquer clone considering C&C was originally a clone of Dune.